Belt of the Sun Error processing SSI file

Belt of the Sun

Used by those who stand at the front of battle or show some skill in archery
Classes that can use:  INF, MINS, SCOU, ARMS, PA, REAV, MERC, NS, RANG, WARD, BM, HERO, CHA, VW, SB, HUNT, WAR, THAN, SKLD, BER, SAV
Partial use:  all others
Artifact XP:  Slaying any enemies during daylight hours
Belt, Unactivated screen shot
Comments on Solo, Grouped, or Battlegrouped:    You need 2 people.  This can be done solo if you can handle an orange with a couple of adds.  Players in a battlegroup will get credit for the encounter.

Artifact Level Abilities Gained
Comments/Pictures


0
Fatigue +5
Bonus to hit points cap:  40

Activated
1
Strength +10

Stats
2
Dexterity +10

Stats
3
Energy 5%


4
resistance enhancement

Stats
6
Spirit 5%


8
Crush 5%

Stats
10
Create Item

Belt Stats
Belt of the Sun Weapon stats (5 weapons)
pictures:
Summoned Mid Sun Sword
Sun Sword Close up
Sun Scythe picture

resistance enhancement:  Enhances the target's resistance to the listed damage type.
    Resist crush/slash/thrust:  10
    Target:  Self  
    Duration:  30 sec
    Casting time: instant
    This spell is cast when the item is used.

Create Item:  When used, an item is created in the caster's inventory.  The item level 10 ability on the Belt of the Moon will now summon a one-hand hammer appropriate for each realm, in addition to the Moon Staff that is already part of the ability.
    Target:  Self
    Casting time: instant
    This spell is cast when the item is used.
    Can use item every 15 min

Belt of the Sun - The sun weapons Melee damage, and Style damage bonuses were each reduced by 1%. The sun weapon melee haste bonus was reduced by 5%. The skill bonus was increased by 1 and the strength bonus was increased by 6.
(1.68 patch, Feb 19, 2004)

Credits: Hackle Woundlicker, Pharaoh, Swiftdeathz, Wriuss MowMow, Mongalore TheMerciless, Aubrianna Chaotic

The weapons summoned by the Belt of the Sun will now be lost when the player logs out or dies during nighttime. The weapons will remain if the player dies during the daytime or zones to a new area.
(1.68 patch, Feb 19, 2004)

Strategy:

Sunmoon Islands in Oceanus Boreal (15k, 30k)
- Rysyl Kelmarr

Did this with my scout, a necro and a pally. After we killed all the protectors (easy), my scout had the key. Had the necro's pet draw aggro then ran up to the pedestal to grab the belt... died. I stealthed on the second attempt then just could walk right to the pedestal and picked up the belt - no aggro.
The same method probably works with Belt of the Moon... though I have not tried it.  Dec 6 - Alvargi

Respawn time for Belt of the Sun was about 30 minutes.  Seems to be random, though. - Mura

Friend and I did this by ourselves last night, very easy artifacts to obtain:
Me: 50 Hero
Grahf: 50 Eldritch
Collection of three islands behind the towering temple off the coast of Stygia, not too far away, just head out there and you'll see them.

One island is filled with orange/yellow con protectors of the dark, the other ones filled with protectors of the day, which look like little flaming balls, each island also comes equipped with orange con archers that travel as a group and guard the pedestal which you should be able to see when you get on the island, they are called hesperis (not sure exact name, but it doesn't matter). The third island is uninhabited, not sure why, but I know the spawn changes between the three islands since I suicided on the "uninhabited" island at one point before I knew what the hell this place was about.

*** Do not try to brute force the belt, you will die, and even if you get to the pedestal it doesnt' let you grab the belt, there is a magical force protecting them that you need the key to disable, explained below ***

Walkthrough: this applies to both the sun and the moon belt, since they are identical.

1. Get onto the island, do not use the ramp near the center of the three islands since the hesperis tend to stand there waiting before the encounter is triggered, and they hurt.

2. Begin pulling the protectors of the xxx.

3. After you kill a few, you will see the hesperis march into formation around the pedestal, now you have to be a little more cautious. They will not come after you, but they have a huge aggro radius, just try to get a feel for where they can see you, you will know because they will turn to face you, that's when you know you've gone too far, back up before they try to murder you.

4. Continue avoiding hesperis aggro, while pulling the protectors, nearsight with it's long range is great for this since sometimes the little bastards insist on putting themselves in the center of the hesperis guard.

5. After you kill all the protectors (dont worry about speed, they won't repop). The person who got the last kill gets a key.

6. What we did at this point was kinda sloppy but effective: We weren't about to kill all the hesperis guys, so since he got the key, I basically stood close enough to get ALL the guys to aggro me while he made a mad dash for the pedestal. He snagged the belt, got out of aggro range, I died, we got the belt.

* Make sure the person without the key doesn't approach the pedestal, not only will you get nuked to hell, I have heard the belt vanishes when you do this, if you are using my technique, just get close enough that they all aggro you.

7. Repeat for the second belt.

All in all it took about an hour and a half for both belts, but we were BSing and taking our time, and I was screwing aroudn with the hesperis guys testing their AI (which is set to murder-turret mode).

Paraphrased Descriptions, btw, both are tradeable, as I assume all artifacts are, I only mention this because I was worried that if he picked it up he couldn't trade it (i r an artifact newb):

Belt of the Sun: Usable by those in the front lines of battle as well as those with skill in archery.

Belt of the Moon: Usable by those who heal their allies or use power to make things fall down (very loose translation :p )     11/14
- Grahf and Treize

Killed all the spawned mobs on islands.  On sun island the belt had disappeared.  Went to the 3rd island and used key, and got Sun Belt.  Got key for moon belt, tried same thing, but says only works if the belt isn't already on a platform.  So... if belt on platform suicide, but if not there you can get it by Using the key on 3rd island.  Dec 25
- Brawnwyn & Druida

Tips:

If you are a stealther:
I'm a 50 necro on alb bors. A 50 scout guildie and I did both the Belt of the Sun quest and the Belt of the moon quest with absolutely no problem. As a necro, I wasn't even really needed, providing only a few af debuffs and occaisonal mana tapping (along with abs buff). The scout pulled from a distance, his range being more than the statues, and we dealt with the protector mobs almost one at a time. When we had finished the mobs (he always killed the last one so that he would get the key, we didn't know how my pet would affect the quest), he, with the key, would stealth past the statues and get the belt. We did this for both of the belts, and it never disappeared and the statues never aggroed him while he was stealthed. We only did this once for each, so I'm not sure if this tactic would work every time, but I thought you
might find this interesting.   Jan 5
- Chesy

I was able to solo Belt of the sun as a level 50 paladin.
Kill all the protectors which con yellow with a couple OJs to get the key.  The hardest part was pulling the ones close to the altar.
Once that is done, simply sprint, grab the belt and youre done.  If you die after you get the belt, who cares.  you got the belt and it stays in your pack when you release.  Feb 20
- Widgeon

Basically i pulled the flames with my debuffs keeping my pets on stay mode, after all the mobs were killed i basically got the belt by sending in my pets to get aggro from the statues then running in grabbing the belt & getting out without taking dmg. It's a decent strategy for any pet class or if a pet class is in a group you can sacrifice the pets.   Jan 31
- Gudrek

Valewalker’s Nature’s Shield style can come in handy for this encounter, as the style blocks 100% of arrow shots.  I used this while pulling protectors that were closer to the hesperis.  I imagine this could be even more useful to distract the hesperis while a buddy makes the run for the belt, as the valewalker would take very little damage.  Dec 30
- Macak

Drops:

Valewalker Animist drop from doing Belt of the Sun:
Darkstrike Arbor Defender Wrap

Scroll pieces:  Scholar's Notes

Story of the combined scrolls  Dec 14  - Donatelo

Piece 1 of 3
Skyros tidal warriors, Skyros breakers
Piece 2 of 3
Skyros trappers, Skyros camouflagers
Piece 3 of 3
Skyros sky mages, Skyros guros

Error processing SSI file
Capturé par MemoWeb ŕ partir de http://www.cairdeas.net/daoc/toa/artifacts/sun.shtml  le 02/03/2004