Crown of Zahur Error processing SSI file

Crown of Zahur

Classes that can use:  All
Artifact XP: earns experience from any rvr  (1.68 patch, Feb 19, 2004)
Comments on Solo, Grouped, or Battlegrouped:  This has been done with 1 group.

Artifact Level Abilities Gained
Comments/
Pictures
Melee version
Friar (and Nightshade?) version
Caster version
Druid version
0
Constitution +18 Dexterity +18 Intelligence +18
Empathy +18
1
Fatigue +8 Fatigue +8 Power:  8% of power pool Power:  8% of power pool

3
Crush 5% Crush 5% Crush 5%
Crush 5%
4
Slash 5% Slash 5% Slash 5%
Slash 5%
5
Efficient Endurance
Efficient Endurance Powershield Powershield

7
Thrust 5%
Thrust 5% Thrust 5%
Thrust 5%
9
? Bonus to Dexterity cap:  5 Bonus to Intelligence cap:  5
Bonus to Empathy cap:  5
10
Efficient Healing
Efficient Healing Arcane Leadership Arcane Leadership Friar
Druid

Efficient Endurance:  A portion of all heals cast on the target restore endurance instead.
    Bonus:  10%
    Target:  Self
    Duration:  10 min  
    Casting time:  instant
    This spell is cast when the item is used

Efficient Healing:  Heals cast on the target are more effective
    Bonus:  10%
    Target:  Self
    Duration:  10 min  
    Casting time:  instant
    This spell is cast when the item is used
    Can use item every 15 min

Powershield:  If low on health, the target will convert available power to health.
    Power converted: 25%
    Target: Self
    Duration: 10:0 min
    Casting time: instant
    This spell is cast when the item is used.

Arcane Leadership:  Target has improved spell range and ability to penetrate spell resists while within range of this aura.
    Bonus: 5%
    Target: Realm
    Duration: 5 sec
    Frequency: 5.0 sec
    Casting time: instant
    Radius: 1500
    This spell is cast when the item is used.

The Zahur's Aura of Magic spell on the Crown of Zahur will now affect maximum of twenty players.
(1.68 patch, Feb 19, 2004)

Credits: Jarran, Kergon, Valyagar, Binne Aislinn, Sporiah_MLF, Sorgrinn, Hellokitty, Indo, Rauchbier

when my skald (hybrid classification) activated it, i was given the choice between Caster or Combat orientation... i choose combat obviously... as a result the crown gives +18 con and levels off of people able to channel magic.  Dec 19
- NarseofGui

Picture of Crown     Close-up picture   Dec 19  - Luircaen
Sylvan wearing the crown  Dec 22  - ferzerp
Avalonian Wizard wearing crown  Dec 23   - Alithravielle Crimson
Avalonian Cleric wearing crown  Dec 27  - DNA
Troll wearing the crown   Dec 30  - Goran DaKiing
Lurikeen Nightshade wearing crown   Jan 8  - Hellokitty
an image of the Crown of Zahur in Violet, Yellow and default  Jan 26   - Lori
an image of the Crown in Black and default   Feb 1  - Wallfred
Valkyn Warrior wearing crown   Feb 11  - Cutjack

Leveling this Artifact:

Armsmen, Mercs, Reavers, Infys, Scouts, Paladins, Friars, Minstrels, Warriors, Thanes, Zerks, Hunters, Shadowblades, Savages and Skalds.
Not gonna be lacking for leveling opportunities I think   Dec 19
- Koneg

Strategy:

loc of Zahur is Oceanus Boreal, 28k, 20k     Dec 3

We did Crown of Zahur encounter tonight on Alb Galahad with 1fg. Had 2 clerics, 1 friar, 2 pallys, 1pbt theurg, 1 arms, and me (scout), all 50's. We killed the minions one at a time, starting with cave shammy one, then the others. The 'energies' went back slowly to the rock and we had no problem killing them before they got there even without heavy nukes.

Zahur did port all over the place, including back to his rock, but he never re-summoned his friends. I guess we got lucky. We only had one death in our party the whole time. This encounter is definitely do-able with one group...only bad part was that he didn't drop the crown, and some party members didn't get credit.   Feb 2
- Talsh

2fg+ to take him down, I’ve heard of a perfect fg of mids doing this with a power/healing field so….  Zahur himself hates melee big time and is highly immune to all magic.  His minions hate magic.  I’m not sure what type of magic works best on his minions but our suppression spirit masters (spirit) had a good ole time with them.

Basically:

1) go find him near his rock.  Sometimes he leaves his rock and can roam pretty far away from it but he’s always near it at 28/20 boreal.

2) Have a tank grab Zahur while the rest of the horde works on each minion one by one.  It really doesn’t matter which order you do but I think Dan is a cave shammy and you know how damaging they can be.

Once a minion dies you MUST nuke the hell out of their ‘energy’.  The energy has low resists to all magic that we midgaardians could tell.  When killing the minions make sure they are fairly far away from the rock otherwise you won’t have time to kill the minion’s ‘energy’.  If the ‘energy’ reaches the rock their magical powers will be useable by Zahur and Zahur’s melee resists increase dramatically.

3) Start killing Zahur.  He will teleport all over the place so be aware.  Archers should just use /face and rapid fire, you’ll do the most damage to him then anyone else.  Zahur has very low melee resists and very high magic resists.

4) During the fight Zahur will teleport back to his rock now and then to resummon his minions.  When he does this repeat steps 2 and 3.

So in conclusion: Kill Minions, Kill Minion’s Energy, Kill Zahur, Zahur teleports summons new minions, rinse and repeat until dead.

Bring as many hitters as you bring nukers to this guy.   Jan 8
- Darlini Dragonrider

Tips:

We dove down to the magic rock, so find Zohur and his 3 friends floating around.  We had 1.5 well put together groups with healing fields.  Despite what some suggest, do not kill Zohur first and disregard his friends.  He is very very strong when all of his friends are up, plus they cast and interrupt healers.
When you kill of his his friends, the energy is released, your job is to kill that energy before it reaches the rock and is absorbed by it.  If you do not, Zohur grows stronger.  We killed each friend and its energy, then Zohur was no problem.  he also teleports behind the rock, so just pull him back when he does so.   Jan 5
- Caring Hands

These guys are worth lots of Melee exp, took us a little more than 2 full groups. Kill Zahur as fast as possible and you can disregard his buddies.   Dec 30
- Goran DaKiing

Drops:

Zahur's Necklace   Feb 10

1h mace off Zahur
16.5 100qua 4.0spd
+4all magic
+15 acuity
6%slash
6%body
6%cold
+10af
Lifetap proc    Nov 16
- Steve TehHealinator

They dropped a legendary component, MP and 99 qua axe, several belts, rings, and jewelry.  Dec 30
- Goran DaKiing

Zahur's Ring
Level: 51 Quality: 100
Bonus:
Effect 1: 60 Hits
Effect 2: 6 Matter Resist
Effect 3: 6 Cold Resist
Effect 4: 6 Energy Resist
Effect 5: 6 Body Resist
Effect 6: 6 Spirit Resist
10 Charges Power Regen, Value: 3 Duration: 10 mins
Utility: 75.0   Feb 5
- Lothur

Zahur's bracer:
60 hp
6% heat
6% matter
6% crush
10 af
40 hp cap
10 Charges of 11.3 dps dmg add.    Feb 8
- Radiskulle

Scroll pieces:  Advisor's Log

Piece 1 of 3
Melos frenzied blades, Melos guardsmen
Piece 2 of 3
Melos earth razers, Melos mind wranglers
Piece 3 of 3
Melos defenders, Melos revitalizers


Error processing SSI file
Capturé par MemoWeb ŕ partir de http://www.cairdeas.net/daoc/toa/artifacts/zahur.shtml  le 02/03/2004