Stormlord
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Last modified: Saturday February 28 2004

Stormlord Abilities

1 Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies within it
2 Vacuum Vortex - pull cloud towards caster
3 Enervating Gas - fatigue draining cloud
4 Inebriating Fumes - Dex/Qui Suppression Cloud
5 Mental Siphon - power draining storm
6 Focusing Winds - caster focuses, holds cloud in current position
7 Choking Vapors - Str/Con Suppression Cloud
8 Sense Dulling Cloud - Acuity Suppression Cloud
9 Energy Tempest - DD storm
10 Arcing Power - casts have longer range or radius

Dazzling Array, Enervating Gas, Inebriating Fumes, Mental Siphon, Sense Dulling Cloud and Energy Tempest will all now share the same recast timer.
(1.68 patch, Feb 19, 2004)

1 Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies within it

Beneficial storm that makes it harder for enemies to hit allies within it.
Not sure if this is RvR or general purpose, but it appears to work.
- Gilean

I'm not sure if it was intended to do this, but I noticed that while sitting in a DA storm, I have gone from zero to full endurance in about 15 seconds. I don't know if this effects other players, or just the one casting it, but either way, it's a pretty cool side effect.  Dec 3

Well the first ability you get is a spell which makes the allies within the radius of the spell harder to hit. I think its only a like %5-%10 chance to miss increase, but not sure exactly. On mobs orange to red seems to work extremely well. Haven't tested in RvR yet. Also the spell animation is really really stupid. It causes the mezz effect " ZzZzZ " to appear over everyone's head that is in the radius. I hope they change this.
The cast time is about 15s
- Iortab

I'm a nightshade who chose it, so I can get groups, which this track is supposed to help. Takes about 13.5 seconds to cast, and same for a caster...................BUT........guess what, if a caster quick casts the master level ability dazzling array, the spell casts in about 1.3 seconds.
- reyhan

Dazzling Array is on a 300 second (5 minute) timer, if I remember correctly. The storm last a loooong time, I didnt time it though, seemed like it lasted as long as some buffs, maybe 5 or 10 minutes. More than enough time for an RvR battle.
If you zone, the storm dissapears and you are able to recast it in the new zone regardless of reuse timer.
- QwayMelqnu

5% chance for enemies to miss allies within the cloud. The cloud is about 350 units in diameter. I had a Minstrel melee me while i was in the cloud and he connected about 20 times give or take and only missed once.   Nov 12
- Raindance

it takes me ~18 seconds to cast (unbuffed), so I don't see how it could be used effectively in less than zerg vs zerg fights.    Nov 12
- Drakhon Vintersaga

its point blank, only.   Nov 13
- Uniedus Roujinryoku

I didn't time it but I'd guess that it lasts 20-30 minutes.   Nov 14
- Olaf Stormseeker

dazzling aray doesnt stack, but stacking end draining/power draining clouds = teh win   Nov 23
- Columbos

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2 Vacuum Vortex - pull cloud towards caster

The ability is a Ground Target spell with about a 350 radious, it moves any storm in the radius of the spell to a random location at the spell's edge.
- Ryn
 
Its supposed to affect enemy storms.
"Why would you want to pull an enemy caster's cloud towards you?"
you wouldnt, it is supposed to push the enemy cloud randomly away     Nov 11
- TheJusticar Cholokian

One thing that was not posted was they stack. Another stormlord and I were stacking them and you could see the difference on oj and yellow con mobs. We could tell they were stacked by the annoying pulsing noise going off every 2 or 3 seconds.   Nov 14
- Eynendr Saar

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3 Enervating Gas - fatigue draining cloud

MLA for Stormlord 3 is an endurance drain storm that drains 12 end every 4-6 seconds.   Nov 15
- x-

Same cast time as Dazzling Array.
Looks to be another 350 radius.
Drains 12 endurance every pulse, pulse time is about 3 seconds, so that's 4 end/sec. For comparison, End5 regenerates at 5 end/sec when in combat.
It's on the same recast timer as Dazzling Array, as I assume all storms will be.
The problem I have with it is that it casts at your feet as well, and not at your GT... making it incredibly hard to use, unless you are in a situation where the enemy is going to come at you.    Nov 16
- Drakhon Vintersaga

dazzling aray doesnt stack, but stacking end draining/power draining clouds = teh win   Nov 23
- Columbos

One thing I've noticed with at least the endurance draining storm is that it flagged me as "in combat" for as long as it was in use.
This means I could not use MCL and I could not use my run speed.    Dec 8
- Supertroll

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4 Inebriating Fumes - Dex/Qui Suppression Cloud

Stormlord 4 is dex/quick debuff storm.
I do know it debuffs 35 dex/qui on an unbuffed target, and expires soon after you exit the storm area, but other than that I don't know much more. The ability really doesn't have any practical application to it in either PvE or RvR, and it runs on the same timer as the other storms.   Nov 26
- Gilean

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5 Mental Siphon - power draining storm

dazzling aray doesnt stack, but stacking end draining/power draining clouds = teh win   Nov 23
- Columbos

it is the exact opposite of Font of Power and drains 5% per pulse.  Nov 30
- Gilean

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6 Focusing Winds - caster focuses, holds cloud in current position

Focusing Winds...counter to vacuum vortex.     Dec 12
- Gilean

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7 Choking Vapors - Str/Con Suppression Cloud

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8 Sense Dulling Cloud - Acuity Suppression Cloud

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9 Energy Tempest - DD storm

The caster who puts this down loses speed when the storm damages an enemy in RvR.  Feb 17
- Siskuz

This storm only works in RvR now.   Feb 24
- Disri

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10 Arcing Power - casts have longer range or radius

Arcing power: 10 sec cast time, 5 min recast, 30 sec duration self buff. makes your next dmg spell cast 350-400 radius AE at a 30% value.
in other words:
you begin casting arcing power.
(10 secs later)
you target the random alb nooblet.
you begin casting FryHisAss
you hit the random alb nooblet for 300(-300) dmg (common regular nuke value)
you hit random alb nooblet number2 for 100(-100) dmg!
you break his mez!
you hit random alb nooblet number3 for 100(-100) dmg!
you break his mez!
you hit random alb nooblet number4 for 100(-100) dmg!
you break his mez!
you hit random alb nooblet number5 for 100(-100) dmg!
you break his mez!

get the picture?

now heres the funny part, the first 4 ml10 stormlords on my server, (hib/palo) all have 0 use for this. 2 of us are NIGHTSHADES. one of us is a VALEWALKER and the other is a MANA ELD. 
yes it should work for a bolt, no it doesnt do AE PA (i wish) it doesnt affect melee styles at all, only spells. 

the only spell i can even think of that this could be moderately usefull for is for a light eld to cast AE nearsight. other than that, this is utter and complete BS. and yes, crimson beaks info is correct. to cast this spell, you must cast it for 10 secs, then you must cast the spell you want to be AE sometime in the next 30 secs while the buff is on, you get one cast. '

oh, and for clarifacation, so we dont get any more nerf nightshade threads, the nuke values above are purely arbitrary values from a cloth caster. my nightshade casted nukes usually hit for 30-50, and would then hit all others around for 10-20

tested it, does not work for poisons.

as for doing it with snare nukes, i imagine it would work. as for doing it with ae nukes or vp, nooo f'in clue what would happen.   Feb 15
- tallawah

Arcing Power.  takes 5 seconds to cast.  Creates a self buff that lasts about 30 seconds, on a 4-5 minute recast timer.  Self buff makes it so that the next DD cast will have a longer range or that the next ae will have a greater radius.  Their notes are messed up onto the DD part, says it increases it's radius, i'm assuming they mean range, and not sure how far 120 units equates to on range i don't know.  The DD radius thing isn't correct though.  I don't have any information onto how much larger radius is on pbae/ae spells.   Damage does drop off though and it only lasts 1 spell.  Feb 14
- Seven

My test w/ bolts and dd's did not make them AE's (though a DD that is an AE is pretty worthless as i could just use the AE i have... i guess if you were a light eldritch (all 4 of them) then it would be ok, or ae stun :P) Useless for vw's.
Only time it appears to be of any use is if you are camping a milegate atm and that's zzzzzzz. Then again, the all of the stormlord ml's are basically worthless unless you play on gahreis or just camp mile gates or keeps.  Feb 17
- Seven



Last modified: Saturday February 28 2004
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