Master Level Nine
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Last modified: Saturday February 28 2004

Master Level Nine

Outline from Syphy Soulblaze, and then I have filled in a lot from other people.
Aerus City is located at 38k, 11k Arbor Glen. 
The level requirement to enter Aerus City is ML 8.   - Haldon
Please see comments on GROUP CONFIGURATION for this Master Level.
Running the Raid
Trials:  
1 - Wings of Aerus
2 - Lachlen's Explorers
3 - Atlantis Warlords
4 - Kings of Aerus
5 - Scholars of Aerus
6 - Patrolling the City
7 - Uncontrolled Host
8 - Guardians of the Phoenix
9 - Centaur's Patrol
10 - Rise of the Phoenix
11 - Final Battles
Master Level 10?

Running the Raid

Map of Aerus city   (ML encounters are labeled)    Feb 9   - Cadre

"Can you fall off the city?"
Nope, won't let you fall off. We've tried everything we could to though!   - Syphy Soulblaze

Be careful of holes on the rocky edges where the bridges connect to the islands.  Also, be very careful close to the 9.5 encounter.  If you setup on the rim of the island you can get dangerously close to falling off and then you need to work your way up by the bridge hole.  Stay on the walkway when possible on your way to the generators in 9.10.  I hit a hole half way down to a generator and ended up one island away from the zone in area.  /em shakes fist at the quality control team.   Feb 2
- Balise

Recommended Raid Order

ML9 is housed inside beautiful Aerus City.  There's only one group trial... and it's just best to do it with the zerg since it is unlikely your ML9 raid will be full of first-timers as it is ML8 minimum requirement to zone in.  The mob also sometimes goes into uber mode and chain heals for a while too... /cheer Mythic

Minimum requirement: ML8

Group trial:
9.2 Lachlen

Recommended ML order:
9.1 Kyros
9.5 Nelos
9.6 Katri
9.2 Lachlen
9.3 Evzen
9.7 Iaculi
9.8 Phoenix's Guardians
9.4 Kings' Likenesses
9.9 Neola will spawn after you kill a bunch of avriel, she'll broadcast when she does so be ready for her when you see that broadcast
9.10 Phoenix    Jan 24
- Alcara Argenta

Comments on Solo, Grouped, or Battlegrouped:
Hibernia:  This entire master level has been done with 1 group, it was hibs, they had at least one animist.
Albs did this ML with 1 group + a bot, so 9 people.  (We got this tonight with 1 group of albs + 1 bot. 4 clerics total, theurg, cab, inf, arms, merc.   - Shadarlogoth)

Albion:  9.1-9.9 have been done with 1 fg, pre-power sphere nerf. Group make up generally was 2-3 clerics, a theurgist, a cabalist, a paladin, an inf, a merc, an arms... though it varied a bit. One cleric had smite and MW3 and I (spirit cabalist) had MW3.   Jan 9   - Alcara Argenta

Midgard:  On Mid-Bors we completed ML 9.1-9.9 with just one group. We had no special class make-up, just used those that could enter Aerus City (i.e. no casters, but we did have a SB and a Hunter which by many are considered non-PvE friendly classes). By the time the raid ended we had about 50 drops to divide up.

Trial 1 - Wings of Aerus

Long ago Kyros demonstrated himself to be the ultimate warrior serving many different roles in combat, would you dare challenge him? This is a battlegroup encounter.

Comments on Solo, Grouped, or Battlegrouped:
This has been done with 2 people.

Strategy:

Done with 2
Druid bot [out of group, was just there for res incase and buffs]
MW2 enchanter - stun, nuke down...if you dont keel him in 8s, run away a tad, stun, and continue.  stun doesnt last as long, but it works.   Jan 24
When he morphs into an enchanter or spiritmaster, be careful.  The enchanter PBAE'd me for 1400 with 22% energy resist :)
He doesnt seem to PBAE when he becomes a wizard, and I havent seen him in eldritch.  Jan 28
- Mevi

Kyros is right north of the entrance. He will morph to various classes across the realms and take on their abilities. Once we saw him display messages about "growing in power" and he became very difficult to kill. Usually though the theurg tosses some pets at him and becomes easy to hit and goes down in less than a minute.   Jan 9
- Alcara Argenta

Tips:

Drops:

Necklace of Cyclopean Stature
120 HP
1% Thrust/Slash/Crush
80 to HP cap
10 Charges DoT, 64 delve

duskwood Thorn
Blades Weapon - 16.5 DPS 3.2 SPD
15 Dexterity
15 Acuity
10% Bonus to casting speed
5% Bonus to spell duration
5 Bonus to Acuity cap
Procs 65 delve lifetap

silksteel Woven Feather Robe
Cloth Robe
15 Dexterity
15 Acuity
20 Bonus to Armor Factor
5 Bonus to Acuity Cap
5% Bonus to casting speed
Reverse Proc 65 delve Lifetap

Arcanite Boots of the Rebirth
Scale Boots
15 Dexterity
15 Constitution
15 Acuity
10% Bonus to heal effectiveness
5% Bonus to casting speed
Reverse Proc 150 value Ablative    Dec 30
- Gilean

duskwood Flurry - 3
15 Acuity
15 Dex
10% cast speed
5% duration of spells
5 acuity cap
65 lifedrain proc   Jan 2
- Shadarlogoth

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Trial 2 - Lachlen's Explorers

Lachlen was a great explorer who was always prepared to face the unique dangers lurking in each new land!

Trial 9.2, "Defeating Lachlen" will now award battlegroup credit as well as single group credit.
(1.68 patch, Feb 19, 2004)

Strategy:

Done with 8
2 MW enchanters - PBAE of course....we just didnt want to wait for our 3 tanks to melee him down.  Jan 24
- Mevi

Fairly straight forward. From Kyros, head west, past Nelos, then North. Take east at first intersection, head left and follow that path. Then head east more. Kill all the red Weary Explorers, then talk to Lachlen and kill him. Straight-forward. This is the group encounter.  Jan 9
- Alcara Argenta

Tips:

Like a 45 minute repop.  Jan 31
- Mevi

he heals about 50 times and then quits healing.
When we did him, we just got on him and knew it was gonna be about a 1 hour fight.. nothin fancy..
Sure enough he healed and healed and healed.. then all of the sudden stopped healing.. and was killed. Somehow I think he has a set number of times he will heal and then he will stop.   Jan 21
- Aram

there is no way to stop his chain healing, hes suppos to do that, you have to kill him within like 1min, if you dont then he chain heals and is in god mode. the only way to do this is to have 2 MW3 casters, or 2 theurgs/aniamists spaming pets.   Jan 21
- Dzza ReallyHatesEnchanters

Drops:

Vial of Heavenly Breezes (Leg Weapon Comp)

Lachlen's Book of Renewal
4% Power pool bonus
36 Hits
10% Heal Effectiveness
5% Buff Effectiveness
20 Bonus to hit point Cap
10 charges Power Regen, Value 3   Dec 31
- Gilean

Lachlans Book of Tactics
all melee skills 2
hits 36
combat speed 10%
bonus 13 af
hit cap 20
haste proc  Jan 24
- Mevi

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Trial 3 -Atlantis Warlords

Long ago Evzen unified three warring territories after each territorys warlord was slain then ruled the combined landsd with an iron fist! This is a battlegroup encounter.

Strategy:

Drops a crapload of loot - some is okay, most is not spectactular.  I'd rather farm the pheonix guardians, but this stuff all looks unique and all.
Done with same group using 1 MW - kill first guy, MW on second guy, the three statues that came hit for 0 and didnt even AE
He repopped quick and we still had an MW so we used it, got so much loot.  Jan 24
- Mevi

Due south of Lachlen. Aggro the SW statue by runnin g near it, then kill it. Then put a rezzer somewhere safe and kill the main mob inside (Lethos I think). Sometimes the other three statues will pop a 2400 AE DD on you, so spread out and have rezzes ready. They will activate and kill them to finish trial. Again, power sphere and theurgist petspam was used to take make the mobs easier to hit. Note: This encounter drops a TON of loot.  Jan 9
- Alcara Argenta

Tips:

Repopped like 6 times in under 5 minutes each time.  Jan 31
- Mevi

Drops:

drops off of Lethos the Unifier:
Ring of Heavenly Bodies
15 Acuity
8% Body
8% Heat
10% range to Magic Creatures
16 bonus AF
10 charges 150 value Ablative

Belt of Heavenly Bodies
12 Acuity
8% Slash
8% Casting Haste
7% Spell Duration
12% Range vs Magical
10 Charges 65 Delve Lifetap

duskwood Falcon's Talon
Recurve Bow - 16.5 dps, 5.5 spd
5 Recurve Bow
12 Dexterity
40 hits
6% bonus to Archery Speed
5 bonus to Dexterity cap
Slash Debuff Proc, Value 5

crystalized Helm of the Cryth
(stats pending)

Gem of the Brute
(stats pending)

Bracer of the Clouds
15 Acuity
6 Constitution
10% Heal Effect
8% Stat buff Effect
10 Bonus AF
10 Charges 65 delve Lifetap

arcanite Blade of the Pure
Pierce Weapon - 16.5 DPS, 3.4 spd
5 Pierce
12 Dexterity
40 Hits
6% Melee Haste
5 to Dexterity Cap
150 Value Ablative

drops off of Advisor Anzelm: 
arcanite Rathel Chain Sleeves
Scale Sleeves
40 Hits
15 Constitution
9% Matter
6 to Constitution Cap
12 Bonus AF
80 Delve heal reverse proc

tempered Centaur-Hide Helm
Leather Helm
4% Crush
56 Hits
9% Energy
36 to Hit Cap
4% Melee Haste
Proce 71 Delve 350 Radius DD reactive proc

crystalized Gloves of the Cryth
Reinforced Armor
4 to all Magic Skills
7 Dexterity
9% Body
8% Heal Effect
10 Bonus AF
**bugged damage modifier vs undead and humanoid
150 value Ablative

drops off of Advisor Timanthes:
crystalized Mystic Cyclops-Bone Gloves
Reinforced Gloves
4 to all Archery Skills
7 Dexterity
9% Heat
8% bonus Style damage to Undead and Humanoid
10 bonus AF
150 value reactive ablative

arcanite Dagger of the Pure
Blade - 16.5 dps, 3.2 spd
5 Blades
12 Strngth
40 Hits
6% Melee Haste
5 to Strength Cap
80 delve Heal proc

arcanite Rathell Chain Helm
Scale Helm
4% Crush
56 Hits
9% Energy
36 to Hit Cap
4% Melee Haste
Proce 71 Delve 350 Radius DD reactive proc

drops off of Advisor Zarlanthus:
arcanite Scythe of the Tainted
Scythe - 16.5 dps, 3.7 spd
5 Scythe
12 Strength
40 Hits
12 bonus to AF
5 bonus to Strength cap
Procs 65 Delve Lifetap

arcanite Helm of the Rebirth
Scale Helm
4% Crush
56 Hits
9% Matter
36 to Hit cap
4% Casting Speed
Proce 71 Delve 350 Radius DD reactive proc

drops off of Advisor Geges:
arcanite Adze of the Tainted
Piercer - 16.5 dps, 3.6 spd Left-Hand usable
5 Celtic Dual
12 Strngth
40 Hits
12 bonus to AF
5 to Strength cap
150 value Ablative proc

crystalized Mystic Cyclops-Bone Helm
Reinforced Armor
4% Crush
56 Hits
9% Body
36 to Hit Cap
4% Melee Haste
Proce 71 Delve 350 Radius DD reactive proc   Dec 31
- Gilean

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Trial 4 - Kings of Aerus

Four kings likenesses are dormant and must be awakened! This is a battlegroup encounter.

Strategy:

Take the south path from entrance, past the snakes, then head left (south). Eventually you'll come to a path blocked by Chan. That's trial 9.8. Kill Chan to get past him then from chan head right, down to the Four Kings.

The Tactic.
Summons 4 purple statues to help him. They hit hard but go down fairly easily, so bring them down attack him. He'll activate two more reinforcements, kill them first, then kill him. We tried killing him ignoring the statues but with 1 fg they hurt too much to do that. I think he's also magic immune.

The Brave
Nothing special, just k ill him. He procs a lifetap for like the first 10 seconds of the fight, but it is nothing scary and goes away.

The Terrible
Ok, once we killed this guy without anything more than an aoe disease. Then second time he started spawning statues, these statues started spawning MORE statues and we had 20-30 statues on our hands and wiped. The third time we killed him I popped MW and we took him down asap. The statues themselves will fade away in 30-60 seconds, with messages that they have too many pieces break off.

The Coward
The most fun.  He runs away from you and hides in a nearby house, so you get to chase him. He also summons little statue healers that aren't too much trouble. We've killed him ignoring his healers.  Jan 9
- Alcara Argenta

Tips:

The Tactician is immune to all Magic
We MW'd The Terrible and he posed no threat
Coward stopped responding halfway through so we had to give him another control crystal to activate him.  Jan 24
- Mevi

Drops:

The Tactician(9.4)

arcanite Rathell Scale Hauberk
Scale Hauberk
11% Slash
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc

The Brave(9.4)

duskwood Wind-Dancer Lute
6% Crush
6% Slash
6% Thrust
10% Spell Duration
5% Stat buff Effectiveness
10 Charges 150 value Ablative
**bugged: currently unequippable, has wierd icon.

crystalized Breastplate of the Cryth
Reinforced Armor
11% Crush
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc

arcanite Cyclopean Sky Scraper
2H Sword - 16.5 dps, 5.5 Speed
40 Hits
3 Large Weaponry
15 Dexterity
10% Melee Haste
40 bonus to Hit cap
65 delve Lifetap Proc

The Terrible(9.4)

arcanite Rathell Scale Boots
Scale Armor
11% Slash
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc

Cloak of Heavenly Bodies
15 Acuity
15 Dexterity
10% Spell Duration
5% Casting Speed
5% Debuff Effectiveness
10 charges 75 delve Acuity

The Coward(9.4)

arcanite Cyclopean Cloud Driver
Large Weapon - 16.5 dps, 5.3 Speed
40 Hits
3 Large Weaponry
15 Dexterity
10% Melee Haste
40 bonus to Hit cap
65 delve Lifetap Proc

silksteel Woven Feather Boots
Cloth
15 Acuity
15 Dexterity
20 bonus AF
5 to Acuity Cap
5% Cast Speed     Dec 31
- Gilean

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Trial 5 - Scholars of Aerus

Nelos would like to teach you a lesson that you might not survive! This a battlegroup encounter.

Strategy:

Nelos
When you attack him, he summons his statue students from the two houses around him. This is like a zerg of 8-16 purples that HURT. Kill him quickly. We've done this two ways: petspam + MW or petspam + BoF + kiting. Either work. Pbaoe doesn't really do much except get the pbaoer killed.   Jan 9
- Alcara Argenta

We had 22 and had 2 people MW and dropped him in under 30s, statues barely made it to us.  Jan 31
- Mevi

Drops:

temprered Centaur-Hide Vest
Leather Armor
11% Crush
15 Dexterity
15 Quickness
15 Constitution
10 bonus to AF
150 value reverse ablative proc      Dec 31
- Gilean

duskwood Staff of Heavenly Bodies - 1
15 acuity
5% power
50 Focus to All
10% cast speed
5 acuity cap
5 power cap
10 Charges 331 DD (spirit)    Jan 2
- Shadarlogoth

Nelos also drops the uber cloak, the Feathered Wrap, (11% spirit, 6% to four other resists) but is sadly the hardest to farm.   Jan 9
- Alcara Argenta

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Trial 6 - Patrolling the City

Centaur patrols led by Katri hinder you from reaching your goal! This is a battlegroup encounter.

Strategy:

Katri was a bitch when we tried it without MW..just kept chain healing.
1 MW'er [MW2, no RP, MCL even...] took them down.  We ran into her again and the other MW3'er [with RP, MCL :p] took them down.  Nonissue with +casting speed.  Jan 24
- Mevi

Katri
The most bugged trial in ML9. We've only once seen her with 4 red adds that she supposedly is supposed to 'call for help.' Otherwise she is in chain healing godmode with her Personal Guard. You can't take Katri below 87% unless the guard dies first, but the guard and Katri chain heal each other. The only way we've successfully done this when the encounter is bugged (i.e. no 4 red adds) is to pop MW on the cleric and cabalist and stun and nuke and smite the guard down then Katri. Note: don't pop MW until the guard is ~30% because otherwise you might get outhealed. This happened to us once and we had to wait 30 more minutes to get MW up to kill her. CSRs claim this is work ing as intended, but also have 'escalated it for special review.'

The time she wasn't bugged (so I'm told, I wasn't there that time), the guard left and came back with with the 4 red adds and she lost godmode.  Jan 9
- Alcara Argenta

Tips:

We have fixed a bug that could cause Katri to become unkillable if her personal guard was killed before reinforcements came.
(1.68 patch, Feb 19, 2004)

Drops:

Katri's Personal Bodyguard (9.6)

Cloudstone
Jewel Slot
40 Hits
15 Con
2% Spirit
10 to Constitution Cap
40 to Hit point Cap
10 charges 64 delve DoT    Dec 31
- Gilean

Ring of Calm
10% power pool
acuity 15
spirit 5
powercap 5
acuity cap 5
10 charges 75 acuity    Jan 24
- Mevi

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Trial 7 - Uncontrolled Host

Only the strongest Iaculi survive as they cannibalize each other. This is a battlegroup encounter.

Strategy:

South path, follow it. You'll see a Pussiant Iaculus. If you don't see one along with the other snakes, come back again later and it'll have spawned hopefully. Kill it, and you get credit. Make sure another snake doesn't get the kill or else you don't get credit. The easiest of all the encounters.  Jan 9
- Alcara Argenta

The mob is immune to bow attacks.   Jan 26
- Balise

Tips:

Immune to all ranged attacks, as well as immune to all magic  Easy melee kill.   Jan 28
- Mevi

Drops:

he doesn't drop anything I guess.    Dec 31
- Gilean

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Trial 8 - Guardians of the Phoenix

You have not yet proven yourself worthy to the Phoenix's Guardians! This is a battlegroup encounter.

Strategy:

This is Chan. He is a slow nasty melee fight because it is hard to land anything on him. Petspam + melee or Petspam + MW have been used on him. Expect to fight 10 minutes with a fg of raw melee.

DO NOT RUN PAST CHAN IF YOU DO NOT HAVE CREDIT. It'll spawn nasty guardians that aggro if you log and kill all your friends. They also don't seem to despawn. We had to get a CSR to get them to despawn because they killed us on the road to Phoenix because one person without credit tried to ran past and ... bleh, in short, two hours wasted :P So don't run past!  Jan 9
- Alcara Argenta

Tips:

It appears the pheonix guardians are only able to be damaged by non ranged spells.  Jan 28
- Mevi

Drops:

Chan (9.8)

arcanite Cyclopean Cloud Chaser
2H Mace - 16.5 DPS 5.2 spd
40 Hits
3 Large Weaponry
15 Dexterity
10% bonus melee attack speed
40 to Hit cap
65 delve Lifetap Proc

Cyclone Bracer
11% Crush
10% Slash
10% Thrust
2% bonus to melee attack speed
10 charges 64 delve DoT
The Cyclone Bracer (all realms)now has the following bonuses: Melee Haste 2%, Crushing Resist 11%, Slashing Resist 10%, Thrusting Resist 10%
(1.68 patch, Feb 19, 2004)

Ring of the Torrent
11% Crush
10% Slash
10% Thrust
2% bonus to casting speed
10 charges 64 delve DoT
The Ring of the Torrent (all realms) now has the following bonuses: Casting Haste 2%, Crushing Resist 11%, Slashing Resist 10%, Thrusting Resist 10%
(1.68 patch, Feb 19, 2004)

Roshan(9.8)

arcanite Sleeves of the Rebirth
15 Constitution
9% Energy
5 to Constitution cap
6 to power cap
6% bonus to stat buffs
80 delve heal reverse proc

duskwood Siren's Call
2 to all magic skills
9% Crush
9% Thrust
9% Slash
11% range vs Humanoid, Animal and Elemental
10 charges 80 delve self heal

Belt of the Clouds
15 Dexterity
15 Quickness
10% archery range vs Undead and Humanoid
10% archery speed
10 charges 65 delve Lifetap
The Belt of the Clouds (All Realms) has had an Arrow Damage bonus added, to bring it to a more appropriate level.
(1.68 patch, Feb 19, 2004)

Ring of the Brute
7 Constitution
40 Hits
7 Strength
25 bonus to AF
40 bonus to Hits

Kiran (9.8)

arcanite Gloves of the Rebirth
Scale
4 to all magic skills
7 Dexterity
9% spirit
8% heal effectiveness
10 bonus to AF
150 delve ablative reverse proc

arcanite Mace of the Tainted
Blunt - 16.5 DPS, 3.6 spd, left-hand usable
5 Celtic Dual
12 Strength
40 Hits
12 bonus to AF
5 to Strength Cap
80 delve heal proc

crystalized Mystic Cyclops-Bone Sleeves
Reinforced
40 Hits
15 Constitution
9% body
6 to Constitution cap
12 bonus AF
80 delve heal reverse proc

silksteel Woven Feather Helm
4% crush
56 hits
9% spirit
36 to Hit cap
4% casting speed bonus
71 delve 350 radius AE DD reverse proc

arcanite Enchanted Runed Defender
Small Shield
18 Acuity
12 Constitution
10% heal effectiveness
6% casting speed
4 to power cap
80 delve heal reverse proc    Dec 31
- Gilean
The blank resistance bonus on the Enchanted Runed Defender (Albion) has been set to thrusting resistance.
(1.68 patch, Feb 19, 2004)

(I think this is trial 9.8)
Arcanium Needle: 16.5 Thrust 3.4 speed 95% - 2
40 hits
4% spirit
+10% combat speed
+40 hits cap
95 DD Spirit Proc   Jan 2
- Shadarlogoth

Nimbus Strand,
100% qual,
Power 5%,
Acuity 15,
Dex 15,
Casting Speed 10%,
Stat Enhancement 5%,
10 charges of Acuity bonus 75.  Jan 25
- Spell

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Trial 9 - Centaur's Patrol

Neola still guards her sisters well. This is a battlegroup encounter.

Strategy:

Kill avriels. They'll spam about their sisters getting vengence. Eventually after enough of them, you'll get Neola shouting that this is enough. Set up spheres and wait for here in an aggro-free place. She comes with 2 red Avriel Guardians. Kill those first then kill her. Note: we've seen her go into chain heal god mode once and can't figure out why, so watch out for this. Usually though she's an easy fight. Just don't let her catch you while you're fighting something else.  Jan 9
- Alcara Argenta

Tips:

Neola is the most annoying trial becuase those stupid avreils are everywhere, and when you kill  enough moving anywhere, she comes [bah!]  I try to just outrun the damn things but my group likes to stopand kill them.  HINT THEY run really slow!  Jan 24
If pets get the kill, you dont start the count on the Neola spawn.   Jan 28
- Mevi

Drops:

off of Neola:
Arcanite Mace of Blood
Blunt Weapon - 16.5dps 3.8spd 98qua
15 Constitution
10 Strength
4% Crush
10% Bonus to melee damage vs Magical
40 Bonus to hit point cap
Note:  Shield in screen shot is large shield from one of the echos in Necropolis.    Dec 30
- Gilean and Shadarlogoth
The Mace of Blood (Hibernia) now has a bonus to Constitution to replace the blank stat bonus.
(1.68 patch, Feb 19, 2004)

Off of Avriel Guardian
arcanite Needle
Piercing weapon - 16.5 dps ? spd
40 hits,
4% spirit,
10% melee combat speed,
40 to hits cap,
and a 95 spirit dd proc..95q.  Dec 30
- Melody

Off of Avriel Guardian
Soothing Pendant
4% Spirit
10% Bonus to casting speed
5% Bonus to heal effectiveness
5% Bonus to stat buff effectiveness
10 Charges 95 delve DD    Dec 31
- Gilean

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Trial 10 - Rise of the Phoenix

The phoenix is not yet weakend, and still reigns above! This is a battlegroup encounter.

Comments on Solo, Grouped, or Battlegrouped:
This has been done with 1 group, it was hibs, they had at least one animist.  This has been done by 49 mids.  Also done by 21 albs, and by 21 hibs without an animist.

Strategy:

The Phoenix
This is why I wear a hat
Phoenix AE DD/Knockback attack
Some poor souls getting torched
- screen shots by Gilean, Konig_Nimue, Syphy Soulblaze, Eadoin

To make the operators stop moving have a stealther setup distract gt and distract him, he will just hang out at the gt and wont ever move.

There now everyone can get phoenix done without MW.

Just take 3 infs/sb's/ns's and ur set.    Feb 3
- ahamade

You'd need 3 <stealthers>, the generators/operators are VERY far apart.   Feb 4
- Maglador

You have to time it right, if you time it right it -usually- works without a problem. Every once in a while, I ran into the problem where distract didn't work whatsoever. Basically, I spent an hour or so locking down an Operator while my group (Consisting of a Reaver, Warden, and Shaman) chain killed them, keeping one of the 3 generators down the entire time it took to kill the phoenix, and drop another generator from 100. During that time, the operator made it half way towards the generator only once, and most of the time never made it past the 1/4 mark.   Feb 9
- Corrigan_Nagisa

On one of our early attempts to take out the Phoenix, the bard who was with me by the generator accidentily fired off a Zephyr into the birds circling the generator... Instantly despawning them all. We told the bards stationed at the other two generators, and they also seemed to be able to do this with moderate success. I am not sure if it is just coincidence or what, but after seeing it several times with my own eyes, it is something that could be fun to play with.   Feb 4
- Khail Wayland

3 groups
21 people
Whew...we did it. [tear forms in eye]

Generators: Leave one Ozo alive and the rest dont repop it seems.
Ladders seem to cause targetting problems on the generator. [Educated Guess by Macerdainus of Guinevere]
 
SNARE HAS No effect on Generator operators
 
basically we had a light enchanter mw an operator after their gen went down, stun and nuke it dead as we engaged phoenix to 84%, then we had the other gens go down, then we just mw'dx it down with 3 pbae mw.   Jan 31
- Mevi

Ok first of all I think it was 49 mids, but I'm not 100% sure, bg was at 50 at one point dropped to 49 then didn't check count much after that.

We took one generator down, and left about 1.5 groups there that was able to handler the generator operator pretty easily.

We then moved rest of BG to generator 2 and took it down and left about 2fg there to handle the generator operator.

We then moved rest of BG to generator 3and took it to 1%.

We then moved to phoenix and took it down as far as it could go with one generator up which turned out to be 28%.

We left about 1fg with a MW3 caster at the phoenix that kept him at 28%, we had about 2fg return to the 3rd generator, clear the adds then take it down. And started working on the generator operators.

The MW3 caster then got the Phoenix to about 14% before the spell expired. At that point he ran to a generator and replaced another MW3 caster that was working on operators. That MW3 caster came back up to the top and finished off the phoenix. Everyone did a great job.

One thing we did notice with operators, is when spammed with disease/snare, they don't move much.  Jan 17
- Shandu

Tips:

Generator Operators should be slightly easier to take down before they reach their destination.
(1.68 patch, Feb 19, 2004)

I experimented with a dozen bows vs uber-chicken (huge +  vs magic, heavy long, etc) and it looks like the legendary weapon does the most damage (because of the little bit you get off a cold proc).  So, bring your legendary weapons if you have them in the vault.  I don't think it matters much because MW is the way to kill the bird.  Feb 2
- Balise

"Spearo's rear snare didnt work"
I can verify this, the ranger's snare style didn't work either.
"next time we didnt screw around and just opened with stuns"
Same, we parked a shield tank at each gen and just started slamming.
"Just out of curiosity has anyone tryed using rams/siege weps on phoenix/gens."
Rams don't work, you get the same msg you get on the Chimera bridges with the gen being out of range. We didn't try balistas though.   Feb 2
- Seter

Phoenix is neutral to energy damage. No resists at all.   Feb 3
- Olorin

Found out the hard way after respecing to mw3 that phoenix is 100% resistant to Heat damage...looking back it should have been obvious based on the mythology surrounding phoenix, but at the time i was less then pleased to use mw and see 0(-xxx).  Jan 21
- Arisi

Tip on generators we found was if they are untargetable you can relog and theyll be targetable  Jan 18
- Samadamis

Kill the Phoenix Ozos around the generators, then melee down the generators. Drop the generators then drop the phoenix.

Once you drop the generator, the statue Generator Operator will start moving towards it. Don't let him get to it or else it will deplete its energy and restart the generator!

Unfortunately, he instarespawns so you need someone killing him while you take out the other 2 generators and the pheonix. We were 8 without anyone capable of soloing or duoing him (as might a perfecter+shroom farm duo be capable) so we abandoned efforts for the night.

We theorize that when all three generators are off, the pheonix loses its insta rebirth capability and is killable. We will try again with more people. 4fg should do it handily, or even 3fg.

Note: To target the generator, click below the rim. It is a bit hard to target.

Final Edit: Info submitted by Ulfhednar1 from the strategy guide, I quote:
"The 3 generators act as follows:
When all 3 are up, he can't drop below 75%, he casts aoe fireballs when damaged, and has a pbaoe reactive proc.

When 2 are up, he can't drop below 50%, casts weaker aoe fireballs, and has a weaker pbaoe reactive proc.
When 1 is up, he can' drop below 25%, and the fireballs and proc are weaker still.

When all 3 are d own, he can be killed, there are no fireballs or proc.

When a generator is destroyed, a Generator Operator NPC will try to repair it. If killed, he will respawn and move to repair again."   Jan 9
- Alcara Argenta

Melee all the generators down to 0-1%, then set a battlemasters in position each out. Have the remaining people go to the Phoenix. Attack the generators at once, and bring them all down and attack the Phoenix.

We did this and had about 20 second window will all generators down. In this time 1) the lights by the Phoenix did not go out 2) his aoe dd did not stop 3) we saw no broadcasts 4) his damage shield did not subside 5) he would not go below 84%.
Any thoughts, comments or suggestions?
I've appealed this and am waiting to speak with a CSR. It's possible things were ninja-nerfed since Nimue did it to prevent small groups from doing it, or it is possible we are missing something. Our timing was quite good, all 3 generators fell within 5 seconds of each other and we had about a 20 second window in which to attack Phoenix -- it got stuck at 84%, however.
EDIT:
Group composition:
Paladin, Battlemaster
Paladin, Battlemaster
Armsman, Battlemaster
Armsman, Warlord
Mercenary, Banelord
Infiltrator, Spymaster
Cleric, Perfecter MW3 Smite
Cleric, Perfecter
Cleric, Perfecter
Cabalist, Convoker MW3 Spirit
Ice Wizard, Stormlord
Theurgist, Stormlord    Jan 11
- Alcara Argenta

When a generator is broken the light coming out of the crystal should go out...if not you can't get the Phoenix down past its tiers of health.   Jan 11
If you have 1 generator up the Phoenix will insta heal to 28%, 2 generators and it goes up to 56%, 3 generators and it goes up to 84%.   Jan 12
- Gilean

Drops:

loot was horrible really, i can't remember all that dropped but was alot of leggings with stats that look bugged, for example.
15 str/ 3 to all weaponskills/ 15dex, bonus to str 10, THEN bonus to casting speed..
and magic version of those leggings have bonus to melee speed..   Jan 1
- Jander

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Trial 11 - Final Battles

The final battles will separate true legends from the false defenders.

Standard ML XP. Can do while doing the trials if you rotate the group. First person gets 0, second gets ~3%, third 6% etc.  Jan 9
- Alcara Argenta 

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Last modified: Saturday February 28 2004
Capturé par MemoWeb ŕ partir de http://www.cairdeas.net/daoc/toa/Master_Level_Nine.shtml  le 02/03/2004