Warlord
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Last modified: Saturday February 28 2004

Warlord Abilities

1 Siege Master - reduce all siege timers (load/aim/fire) by 30%
2 Bolstering Battlecry - heal power, fatigue, and health by 10% of max
3 Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters
4 Resillient Will - next spell cast on nearby allies has additional 5% chance to miss
5 Guided Strike - next attack from nearby allies has +10% chance to crit
6 Energizing Aura - 20% discount on fatigue costs for nearby allies
7 Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds
8 Defending Martyr - sacrifice health to heal allies
9 Leadership - raise levels of friends for dmg calcs

WL 2/5 are on the same timer, WL4 is seperate.   Dec 7   - Bert

Energizing Aura and Defending Martyr will both now share the same recast timer.
Resilient Will, Guided Strike and Cleansing Aura will all now share the same recast timer.
(1.68 patch, Feb 19, 2004)

1 Siege Master - reduce all siege timers (load/aim/fire) by 30%

SeigeMaster is one of the best ML1 abilities.
It's passive (always active). It reduces all timers on siege engines by 30%. Because of thise, your able to attack with a ram 30% faster. So if your a Tank that normally operates Rams on doors, you now doing 130% Damage/Time to the door. That means 3 SiegeMasters operating rams, have the same effect as 4 rams on a door.
With the max rams per Relic door now, Siegemasters is a way to reduce the time it takes break down all 3 doors by 30%.
- Prayer

Actually, 30% faster equates to a 42.9% increase in damage.

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2 Bolstering Battlecry - heal power, fatigue, and health by 10% of max

Picture of a Warlord Shout effect  Jan 16  - Alcara Argenta

Warlord = Bolstering Battle Cry
PBAE 10% End/Pow/Hits Heal.
Aggro Generation : Untested
Buffed Hits? : Yes
Usable in Combat? : Yes
Timer : 5 Minutes
Instant Cast
Radius : Untested
- Aeleone

I recently checked the range on Bolstering Battlecry and found that it is 1500 units.  Jan 18
- Kensingtun

Warlord ability has somewhere around 1k radius. IN 8v8 its not that big of a deal, in a LARGE group however is a marvilous ability.
Last night for instance on a dragon raid, was a bad aoe, after everyone got resed lots where very low on health, very low on power. Myself and another hero poped it. Boom. I just healed somewhere around 10k hits, same for power and end.
the bg was like holy cow that was nice.   11/7
- Agamemnon_Warhammer

it costs 5% end to use this ability.    11/12
- Donn

So, you end up with losing 5% end..
Your group gets 10% end, pwr, and hlth.    11/12
- Hazwiz SirDieALot


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3 Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters

The Warlord ability, cowering bellow, has been placed on an independent recast timer for 5 minutes.  (from Jan 6 hot fix)

been testing the warlord 3 shout some more.  It is resistable - almost every orange I have tried it on has resisted - I have not yet had it resisted by a yellow. It can, if successfull, permanently deaggro a monster (NPC) if you do not attack it after you cast the shout. You can attack if you wish, and the monster will keep trying to flee from you, allowing you to get off rear positionals.

This will not aggro monsters that are unaggroed on you if it works. It *will* aggro monsters on you that are not aggroed if it is resisted. Example: I tried it standing near a bunch of yellow con salamanders and red con lava bugs. The salamanders all were traunted, and so they ran farther away from me and never bothered me again. The lava bugs resisted, so they all came over and attacked me.

Used on NPC guards, they run away for a while (very very fast) then come running back when the effect wears off.    Dec 4
- Ulstan

Mobs that were aggro to the group turn tail and run for about 8 seconds. Its very powerful, in the sense that you can get lots of rear positionals on the running mob if your solo, and its also wonderful for mobs that seem to aggro the healer/caster as it *seems* to reset hate lists when they run off.
Its on a five minute timer, and its range seems to be the same as warlord ml2 pbae
Used it in RvR tonight.
It works on charmed pets for sure, minstrel and sorceror pets were both scattered.
Enchanter pets resisted or weren't effected.
Necros resisted also.    Nov 20
- Lordfade

Thusfar in RvR I have yet to get it to work on a Necromancer pet, but it does in fact work against Bonedancer pets, all three of them.
I've had it resisted by greens, and I've had it land on multiple yellows (2 sorc pets) so its definately usefull, but being on the same timer as bolstering battlecry is ridiculous.   Nov 20
- Donnerjack Briarborne

I had it counted as the mob running away for 30 seconds. It would stop running once it was outside of my maximum range. If I started to move towards it, it ran away again.
Highly resistable? I've hit at least 30 mobs with it since getting it and seen 2 resists, one on a high purple, and one on a lucky yellow who resisted 40% of my spells.   Nov 20
- Drayk

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4 Resillient Will - next spell cast on nearby allies has additional 5% chance to miss

20 second duration where it becomes harder for enemy realms to hit you.   Dec 7
- Bert

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5 Guided Strike - next attack from nearby allies has +10% chance to crit

20 second duration shout that adds a certain % for nearby realmmates to critical hit.    Dec 7
- Bert

Warlord 5 was PBAE MoPain2, 20 second duration or so  Dec 14
- Drayk

its on the same timer as the Fear shout and 10% Heal, which sucks incredibly.  Dec 14
- Aeleone

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6 Energizing Aura - 20% discount on fatigue costs for nearby allies

Point blank area effect shout that gives a fatigue cost discount to nearby allies.
On same timer as 2, 3, 4 and 5, which of course is really horrid. 5 abilities sharing one timer is crap, imo. Seems to be either a 30% reduction, or 20% and counts relic bonuses. Slam went from 10 end per swing, to 7, but we have 2 power relics.  Jan 3
- meeligrum

20% end redux, same timer as ML2/3/5.
Lasts roughly 30 seconds.
Instead of sprint using 5 end / tick, it uses 4 end / tick, for example.
- Bert

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7 Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds

Cleansing Aura. No delve at all. No icon at all when used. No clue if it works.  Jan 3
- meeligrum

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8 Defending Martyr - sacrifice health to heal allies

Powerful point blank area effect heal that costs the user a great deal of hit points.
This and 7 are on same timer. Costs 90% of users health, and heals nearby allies. I'm not sure how much it will heal, but had some nice gents jump from stairs till they were almost dead, and cast it, biggest heal was 1233 but all the people hit full health, so its probably able to heal as much as you take in damage. Cannot use unless you have over 90% health.  Jan 3
- meeligrum

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9 Leadership - raise levels of friends for dmg calcs

Leadership and Warguard should both now share the same recast timer.
(1.68 patch, Feb 19, 2004)

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Last modified: Saturday February 28 2004
Capturé par MemoWeb ŕ partir de http://www.cairdeas.net/daoc/toa/MA_Warlord.shtml  le 02/03/2004